Bloodwing has quite a shield up. Besides changing your guns for his ever changing elements; He heals REALLY really FAST!!
So if you & friend are playing, and both of you guys DIE, ((nobody on field)) dont be surprised if he is back to full health.
Bloodwing battle glitch alert: There is a glitch in this mission where if you start the battle with Bloodwing, but then quit the game, you may not be able to complete the mission (the dialogue will repeat over and over, and Bloodwing will be stuck in a corner of the screen and will not weaken, regardless of the health bar). One workaround is to join another person’s game so that your character can now leave the area. Once in the other person’s game, save and quit. When you continue, your character should be in the location where you left him or her in the other game. Now, go back into the Wildlife Preservation and continue with the mission.
The cost was high, but you successfully secured a way past the first obstacle to Control Core Angel.
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If you’re gonna survive out here, you’ll need a better shield.
Before you do anything, you’ll have to raise the gate on the west side of Liar’s Berg. Just above the path down to the gate there is small shack with a switch inside. Flip the switch to raise the gate and continue on your way. Across the ice you’ll see a the old Crimson Raiders base wrapped around a tall iceberg — this is where you’re heading. There will be a group of bandits waiting for you, so be prepared to take them out. If you have the Premiere Club DLC you might want to swap out your Gearbox sniper rifle and pick them all off from a distance. If not, charge right in and take them out with whatever you have, though either way they should go down quickly. There’s a corrosive barrel here that you can shoot as well, which will certainly make things easier.
Once you’ve cleaned up the area, continue up the structure and pull the lever to call the elevator. Unfortunately it seems Claptrap got a bit too. frisky. with the elevator power box and it’s no longer working. Luckily there’s a replacement fuse close by. Head south to the structure along the ice wall and be ready to take out another batch of bandits. You’ll have more barrels and some explosive tanks at your disposal here, so be sure to use them. There’s a particularly annoying bandit up high in the structure that will be much easier to take out with a well-timed explosive tank blast.
After you’ve dealt with the bandits, Claptrap will tell you to simply run through the electrified fence and grab the fuse on the other side. It probably goes without saying that this doesn’t work out so well. You can keep running into the fence until Angel tells you a smarter way, or you could do it right off the bat: simply shoot the electrical fuse box right on the other side and the fence will go down. Pick up the fuse and return to the elevator (while you’re here, take the a minute to tackle the Bad Hair Day mission!)
Once you’re back at the elevator, plug in the fuse, pull the lever, hop onto the elevator, and pull the new lever to ride it up to the top. Enter the building and buy any shield you want at the Zed’s Meds machine. You don’t have to use it, so if you’re happy with the one you’ve got just buy the cheapest one. After you’ve bought one, head back to Liar’s Berg to turn your mission in to Hammerlock and collect your reward.
You got a new shield! If it works, your life on Pandora will be much easier. If it doesn’t, you’ll find out REALLY quick.
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Wildlife Exploitation Preserve is an area featured in Borderlands 2. It is a Hyperion facility used to test the effect of Eridium on various creatures native to Pandora and humans.
Bloodwing’s Enclosure is a largely empty aviary at the back of the Specimen Maintenance block.
Mordecai’s watchpost is in a cave high in a rocky spire. While posted here, he has a commanding view of the initial approach to the Hyperion installation and the dockyard. The chalk map that he has drawn on the rock wall is an accurate representation of the Hyperion facility’s layout, though the boss fight arena/observation area is marked as «unknown», foreshadowing the coming plot twist. From his vantage point, Mordecai will also be able to assist with the later fight in the Observation Wing, ensuring that some of the inhabitants of these areas will be slagged during fights.
The Observation Wing forms an arena where Bloodwing is fought. An elevator platform in the middle of the area raises specimens from below, and cages in one corner are suitable for holding skags. There are also various ammunition crates scattered around the periphery of the area.
This open loading dock has a crane and various crates dotting the concrete surfaces. Loaders and Hyperion personnel patrol here in small numbers, but more emerge from doors opening out onto the area when approached.
The Specimen Maintenance block is a collection of holding cells and administration offices. The cell doors are energy shields. A room with the second of four slag experiment notes has four boxes in it, which commonly contain miniature loot loaders. A red Hyperion weapons chest rests against the opposite wall.
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