- Wildlife Preservation
- he wont die if you die first.
- Debrief
- Shielded Favors
- Commando Walkthrough
- Debrief
- Wildlife Exploitation Preserve
- Contents
- Inhabitants [ ]
- Allies [ ]
- Common Enemies [ ]
- Notable Enemies [ ]
- Points of Interest [ ]
- Bloodwing’s Enclosure [ ]
- Casa de Mordecai [ ]
- Observation Wing [ ]
- Preserve Dockyard [ ]
- Specimen Maintenance [ ]
- Challenges [ ]
- Notes [ ]
Wildlife Preservation
The quest Wildlife Preservation is one of the main Story Missions in Borderlands 2.
‘How to open the locked door in Wildlife Preservation:’ There is a locked gate right before you get to the shipping yard that will only open once you have talked to Mordecai (see below). The object marker may mislead you to believe that there is another way in.
- Leave Roland’s HQ and head to the nearest Fast Travel station
- Travel to The Highlands — Outwash
- Go the same way to the Hyperion Extraction Plant that you went for Bright Lights, Flying City
- Right before entering the Extraction Plant, take a right
- Go through the door to The Highlands by the giant gate
- Either drive off road or hop out of your car to get up the hill to the travel spot
- After getting into the Wildlife Preservation, go left up a hill to Mordecai
- Watch out for poisonous Stalkers
- Watch for Rakk
- Going left will get you to the Converter Box to turn off the electric fence guarding the loot drop spot
- Watch for Engineers once through the door
- Once inside, there are two Slag samples on the counters
- Defeat the BadassStalker to reveal the Super Badass Loader
- PROTIP: Use the tree as cover to block the rocket shots
- If you go in the door on the right after the hallway turns, there is another Slag sample
- There are 4 boxes that have Loot fighters in them, approach at your own risk
- Bloodwing has been taken to a different cell, but Handsome Jack opened the cages to the other animals
- Fight your way through the experimental animals, until they are dead
- Once the animals are dead, continue through to the Observation room
- When standing in the «cage» on the walkway by the Stalkers, use the bars as protection to take out the Stalkers
- Once through the Stalkers, climb the walkway to drop into the Skag area
- PROTIP: Let the environment fight the battles for you, let Skags fight Rakk or Engineers
- Enemy: Engineer drops a Slag sample
- Side room has two Slag samples
- Beware the Badass Loader
- Two more Slag samples if you haven’t gotten to 10 yet
- PROTIP: Be at least a level 20
- PROTIP: Ignore the Skags, leave them for second winds
he wont die if you die first.
Bloodwing has quite a shield up. Besides changing your guns for his ever changing elements; He heals REALLY really FAST!!
So if you & friend are playing, and both of you guys DIE, ((nobody on field)) dont be surprised if he is back to full health.
Bloodwing battle glitch alert: There is a glitch in this mission where if you start the battle with Bloodwing, but then quit the game, you may not be able to complete the mission (the dialogue will repeat over and over, and Bloodwing will be stuck in a corner of the screen and will not weaken, regardless of the health bar). One workaround is to join another person’s game so that your character can now leave the area. Once in the other person’s game, save and quit. When you continue, your character should be in the location where you left him or her in the other game. Now, go back into the Wildlife Preservation and continue with the mission.
- Grab the microchip from around Bloodwing’s neck
- Run away to a fast-travel spot
- Give the microchip to Claptrap
- ACHIEVEMENT ALERT: Melee attack claptrap’s hand to get the Up High, Down Low achievement
Debrief
The cost was high, but you successfully secured a way past the first obstacle to Control Core Angel.
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Shielded Favors
If you’re gonna survive out here, you’ll need a better shield.
- Use the elevator
- Find fuse
- Run through fence (not really)
- Destroy fuse box
- Plug in fuse
- Pull lever
- Purchase shield
Before you do anything, you’ll have to raise the gate on the west side of Liar’s Berg. Just above the path down to the gate there is small shack with a switch inside. Flip the switch to raise the gate and continue on your way. Across the ice you’ll see a the old Crimson Raiders base wrapped around a tall iceberg — this is where you’re heading. There will be a group of bandits waiting for you, so be prepared to take them out. If you have the Premiere Club DLC you might want to swap out your Gearbox sniper rifle and pick them all off from a distance. If not, charge right in and take them out with whatever you have, though either way they should go down quickly. There’s a corrosive barrel here that you can shoot as well, which will certainly make things easier.
Once you’ve cleaned up the area, continue up the structure and pull the lever to call the elevator. Unfortunately it seems Claptrap got a bit too. frisky. with the elevator power box and it’s no longer working. Luckily there’s a replacement fuse close by. Head south to the structure along the ice wall and be ready to take out another batch of bandits. You’ll have more barrels and some explosive tanks at your disposal here, so be sure to use them. There’s a particularly annoying bandit up high in the structure that will be much easier to take out with a well-timed explosive tank blast.
After you’ve dealt with the bandits, Claptrap will tell you to simply run through the electrified fence and grab the fuse on the other side. It probably goes without saying that this doesn’t work out so well. You can keep running into the fence until Angel tells you a smarter way, or you could do it right off the bat: simply shoot the electrical fuse box right on the other side and the fence will go down. Pick up the fuse and return to the elevator (while you’re here, take the a minute to tackle the Bad Hair Day mission!)
Once you’re back at the elevator, plug in the fuse, pull the lever, hop onto the elevator, and pull the new lever to ride it up to the top. Enter the building and buy any shield you want at the Zed’s Meds machine. You don’t have to use it, so if you’re happy with the one you’ve got just buy the cheapest one. After you’ve bought one, head back to Liar’s Berg to turn your mission in to Hammerlock and collect your reward.
Commando Walkthrough
Debrief
You got a new shield! If it works, your life on Pandora will be much easier. If it doesn’t, you’ll find out REALLY quick.
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Wildlife Exploitation Preserve
Wildlife Exploitation Preserve is an area featured in Borderlands 2. It is a Hyperion facility used to test the effect of Eridium on various creatures native to Pandora and humans.
Contents
Inhabitants [ ]
Allies [ ]
- Experimentation Greeter
- Mordecai (during Wildlife Preservation)
- Stinger (during Animal Rights)
- Willy the Skag (during Animal Rights)
- Willy the Stalker (during Animal Rights)
Common Enemies [ ]
Notable Enemies [ ]
- Bloodwing (during Wildlife Preservation)
- Pimon
- Tumbaa
- Son of Mothrakk (after Wildlife Preservation, appears in place of Bloodwing)
Points of Interest [ ]
Bloodwing’s Enclosure [ ]
Bloodwing’s Enclosure is a largely empty aviary at the back of the Specimen Maintenance block.
Casa de Mordecai [ ]
Mordecai’s watchpost is in a cave high in a rocky spire. While posted here, he has a commanding view of the initial approach to the Hyperion installation and the dockyard. The chalk map that he has drawn on the rock wall is an accurate representation of the Hyperion facility’s layout, though the boss fight arena/observation area is marked as «unknown», foreshadowing the coming plot twist. From his vantage point, Mordecai will also be able to assist with the later fight in the Observation Wing, ensuring that some of the inhabitants of these areas will be slagged during fights.
Observation Wing [ ]
The Observation Wing forms an arena where Bloodwing is fought. An elevator platform in the middle of the area raises specimens from below, and cages in one corner are suitable for holding skags. There are also various ammunition crates scattered around the periphery of the area.
Preserve Dockyard [ ]
This open loading dock has a crane and various crates dotting the concrete surfaces. Loaders and Hyperion personnel patrol here in small numbers, but more emerge from doors opening out onto the area when approached.
Specimen Maintenance [ ]
The Specimen Maintenance block is a collection of holding cells and administration offices. The cell doors are energy shields. A room with the second of four slag experiment notes has four boxes in it, which commonly contain miniature loot loaders. A red Hyperion weapons chest rests against the opposite wall.
Challenges [ ]
Notes [ ]
- When in the field outside the entrance to the Specimen Maintenance area, if the Super Badass Loader is defeated before any loaders arrive by moonshot, a LWT Loader will be amnog the late reinforcements.
- During the mission Doctor’s Orders, three of the four boxes in Specimen Maintenance have a guaranteed chance to spawn loot midgets.
- During the mission Animal Rights, there are slightly less enemies (particularly stalkers) in the areas preceding Specimen Maintenance.
- Achieving the challenge JEEEEENKINSSSSSS. is viable by farming these boxes.
- Using the Creature Slaughter DLC further reduces the time taken to farm the boxes, as well as Son of Mothrakk, by having a closer character spawn point.
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