Оседланная птица моа альбион

Оседланная птица моа (T5)

Mount — A special breed originally from the steppe around Bridgewatch.

Market Prices

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Prices are provided by the Albion Online Data Project

Details

Max Quality Level 5
Item Power 800
Ability Power 100
Slot Type mount
Weight 35
Durability 40.5k
durabilityloss_receivedattack_mounted 1
durabilityloss_receivedspell_mounted 5
mounttime 3
Mount HP 710
Mount HP Regen 7
remountdistance 2
halfmountrange 12
forceddismountcooldown 30
forceddismountspellcooldown 0
fulldismountcooldown 30
remounttime 0
forceddismountbuff FORCE_DISMOUNTED
hostiledismountbuff DISMOUNTED_HOSTILE
longhostiledismountbuff DISMOUNTED_HOSTILE_LONG
canusetownportal true
vfxAddonKeyword mount_moabird

Источник

Saddled Moabird

The Saddled Moabird is a Tier 5 city Faction mount from Bridgewatch.

  • The Saddled Moabird does not have unique abilities
  • The Saddled Moabird Item Quality may be increased at a Repair Station for a fee
  • The Saddled Moabird may be crafted at a Saddler with (1)Tame Moabird, (5)Beastheart and (20)Cured Leather
  • The Saddled Moabird may have different item quality ranging from Normal to Masterpiece

Statistics

Saddled Moabird
Item Quality Tier Item Power Mount Hit Points Move Speed Bonus Gallop Move Speed Bonus
Normal 5.0 800 710 70% 127%
Good 5.0 820 710 70% 127%
Outstanding 5.0 840 710 70% 127%
Excellent 5.0 860 710 70% 127%
Masterpiece 5.0 900 710 70% 127%

Saddled Moa.png

Additional Mount Types

Mules:
Armored Horses:
Battle Mounts (Other):
City Faction Mount:
Recruiter’s Mount:
Warhorses:
Riding Horses:
Transport Oxen:
Adventurer’s Challenge Mount:
Other Mounts:
Battle Mounts (Season):
  • Crystal Beam (Roving Bastion):
    • Damage Reduction Debuff: 12% → 15%;
    • Damage: 120 → 24.
    • Ability Cooldown: 12s → 15s
    • Made mount-up times more consistent:
      • Non-Battle Mounts now take 3s:
        • Saddled Greywolf: 2s → 3s
        • Elite Terrorbird: 2s → 3s
        • Elite Winter Bear: 2s → 3s
        • Elite Wild Boar: 2s → 3s
        • Elite Bighorn Ram: 2s → 3s
        • Elite Swamp Salamander: 2s → 3s
        • Elite Greywolf: 2s → 3s
        • Spring Cottontail: 2s → 3s
        • Siege Ballista: 15s → 10s
        • Venom Basilisk: 15s → 10s
        • Flame Basilisk: 15s → 10s
        • Elder’s Command Mammoth: 25s → 10s
        • HP Increase: 1239 → 1254
        • HP Regen Increase: 12.39 → 12.54
        • Spell fixes:
          • Purifying Combo (Fists of Avalon) now always purges targets before applying damage
          • Mark of Sacrifice (Hellion Shoes) now also increases magical spell damage
          • Fixed issue where ability cooldowns could be reset by mounting up
          • Journey Back is a mount spell on all non-battle mounts
          • Requires 15s channel which can be interrupted by damage — 60s cooldown
          • Costs Silver based on:
            • Number of zones the player would travel through:
              • Capped at 10
              • Teleporting into or out of the Roads assumes cap of 10
              • They trade with another player
              • They retrieve items from any type of container players can put items into (e.g. Outland Banks)
              • They lose access to the Hideout they were bound to, or it is destroyed
              • Player exceeds 100% carry capacity
                • Dropping below 100% re-enables ability
                • Re-enabled after leaving bubble (checked every 10s)
                • Re-enabled when debuff ends
                • Re-enabled when player has enough Silver
                • Re-enabled when debuff ends
                • Re-enabled when mission is finished / abandoned / failed

                To make sure Pest Lizards can’t chain-CC targets, enemies now have a full 6s immunity to a subsequent Toxic Cloud.

                Pierce Through (Ballista) is no longer reflectable as it deals percent damage, which can lead to very high reflected damage when focusing targets with large health pools (e.g. Command Mammoths).

                • Toxic Reaction / Toxic Cloud (Pest Lizard):
                  • Enemies hit by one Toxic Cloud will be immune to another for 6s
                  • Damage is no longer reflectable
                  • Toxic Reaction / Toxic Cloud (Pest Lizard):
                    • The cloud now affects a maximum of 5 enemy targets
                    • Becoming feared by the ability now triggers (and is properly reduced by) Diminishing Returns
                    • Giant Stag: four times higher
                    • Direwolf: two times higher
                    • Direboar: six times higher
                    • Rhino:
                      • Cracked Earth:
                        • Cast Time: 1s → 0.7s
                        • Standtime: 0.4s → 0.2s
                        • Cast Time: 1.2s → 0.8s
                        • Cooldown: 50s → 30s
                        • Flaming Trail (Morgana Nightmare):
                          • The fear now only works against players on foot
                          • Time Until Gallop: 4s → 2.5s
                          • Direbear skins can be applied now
                          • Mount Health: 2365 → 3379
                          • Armor: 253 → 304
                          • Magical Resistance: 253 → 304
                          • CC Resistance: 505 → 404
                          • Direboar skins can be applied now
                          • Mount Health: 1352 → 1689
                          • Base Move Speed: 45% → 60%
                          • Swamp Dragon skins can be applied now
                          • Mount Health: 676 → 1014
                          • Mount Health: 405 → 681
                          • Gallop Move Speed Bonus: 130% → 132%
                          • Move Speed Bonus: 90% → 103%
                          • Mount Health: 2847 → 3797
                          • CC Resistance: 394 → 526
                          • Mount Health: 2686 → 3582
                          • Time Until Gallop: 4s → 2.5s
                          • Flash:
                            • Move Speed Bonus during Flash: 300% → 100%
                            • Lymhurst Elite Boar
                              • Regular ability: dash forward, damaging unmounted enemies and knocking them backwards
                              • Faction ability – Boar Vitality: dismount and give allies a large healing area of effect
                              • Regular ability: “Zig” to a targeted direction, then “Zag” to dash again and avoid attacks
                              • Faction ability – Desert Breeze: dismount and grant all allies a move speed bonus
                              • Regular ability: reduce damage taken while channeling, then gain move speed based on the number of hits taken
                              • Faction ability – Highland Resilience: dismount and grant a Max Health bonus to allies in range
                              • Regular ability: shed skin to cleanse any negative effects
                              • Faction ability – Reptile Agility: grants attack speed and damage bonuses to nearby allies
                              • Regular ability: passive that stacks with each attack, followed by «Winter Call» ability that boosts move speed and slows enemies based on stacks
                              • Faction ability – Frozen Defense: dismount and grant a defense bonus to allies in range
                              • Regular ability: mark an enemy who then leaves behind a trail; collecting this trail boosts movement speed, with wounded targets offering a greater boost
                              • Faction ability – Spite: dismount and grant damage reflection to allies in range
                              • Toxic Crystal Waste (Tower Chariot):
                                • Cooldown: 25s → 15s
                                • Cooldown: 8s → 6s
                                • Energy Cost: 12 → 10
                                • Cooldown: 3s → 2s
                                • Hit Delay: 2s → 1.5s
                                • No longer inflict Fear on mounted enemies
                                • Players who are force-dismounted, either by mob or player attacks, will now be instantly cleansed and will be temporarily immune to crowd-control effects
                                • This ensures that force-dismounted players can always still activate a skill after getting dismounted, and should prevent perma-stun by attackers
                                • Horses:
                                  • Time running until gallop: 4s → 3s
                                  • Gallop Speed Bonus: +5% (additive)
                                  • Base Move Speed Bonus: 40% → 50%
                                  • Time running until gallop: 4s → 2s
                                  • Time running until gallop: 4s → 5s
                                  • Base Move Speed Bonus: 80% → 75%
                                  • Time running until gallop: 4s → 5s
                                  • Command Mammoth:
                                    • Base Move Speed Bonus: 10% → 0%
                                    • Base Move Speed Bonus: 10% → 0%
                                    • Armor Factor: 0.8 → 1.6
                                    • Magic Resist Factor: 0.8 → 1.4
                                    • Tower Chariot:
                                      • Tower Shield:
                                        • Cast Time: 1s → 0.6s
                                        • Cooldown: 60s → 30s
                                        • Base Move Speed: 130% → 110%
                                        • Flight:
                                          • Cast Time: 0.5s → 0.8s
                                          • Increases Speed Bonus by 20% (to make up for the reduction in base speed)
                                          • Large Multishot (Ballista):
                                            • Cast Time: 1s → 0.6s
                                            • Cooldown: 30s → 15s
                                            • Cast Time: 0.5s → 1s
                                            • Radius: 10m → 9m
                                            • Changed visibility of Steelplate Cougar from «hidden» to «locked» in mount skins UI
                                            • Hunting Instinct (Snow Husky):
                                              • Cast Time: 0s → 0.8s
                                              • Standtime: 0.8s → 0s
                                              • Hit Delay: 0.8s → 0s
                                              • Saddled Direboar:
                                                • Carry Weight: 1252kg → 2623kg
                                                • Carry Weight: 739kg → 1477kg
                                                • Hitpoints: 1855 → 2847
                                                • Carry Weight: 2469kg → 5408
                                                • Hitpoints: 1689 → 2365
                                                • Carry Weight: 1231kg → 2462kg
                                                • Hitpoints: 1770 → 2686
                                                • Carry Weight: 2146kg → 4498kg
                                                • Carry Weight: 3977kg → 1187kg
                                                • Carry Weight: 3311kg → 946kg
                                                • Carry Weight: 1505kg → 499kg
                                                • Carry Weight: 4118kg → 989kg
                                                • Carry Weight: 3579kg → 788kg
                                                • Carry Weight: 3142kg → 623kg
                                                • Carry Weight: 3293kg → 791kg
                                                • Carry Weight: 2862kg → 630kg
                                                • Carry Weight: 2514kg → 499kg
                                                • Carry Weight: 2141kg → 391kg
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